Design and Evaluation of Surprises in Simulation

Publication date

DOI

Document Type

Master Thesis

Collections

Open Access logo

License

CC-BY-NC-ND

Abstract

This study presents a framework for designing surprises in simulation, and also methods and techniques for assessing their effects. The framework for designing surprises provides a categorization of surprises (task-(in) dependent cue-based, narrative-based or mixed). Assessing the effects of surprises is relevant for the design of training scenarios to tailor them to the target audience. The aim of this study was to examine: • Does exposure to surprises lead to improved handling of surprises? • Is a simple EEG (i.e. electroencephalogram) device useful for measuring players’ mental states in gaming situations? • Are there any differences between the framework’s surprise types?

Keywords

EEG, EC, CC, M.A.P., VBS2, NeuroSkyLab, EEGLAB

Citation