(NEW) NMDC Thesis L'Aurora Mazzitelli Final Version

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Document Type

Master Thesis

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CC-BY-NC-ND

Abstract

This thesis explores the spatial design features of some locations in the MMORPG Final Fantasy XIV (FFXIV) that incentivize and/or afford role-play among its players. Drawing on theories of worldbuilding, and role-play, this study examines the ways in which locations allow for players to appropriate them for their role-play experiences. Using a combination of a qualitative textual analysis and a virtual ethnography, this thesis identifies three factors - lore, functionality, and aesthetics - that contribute to the affordance and/or incentive for role-play in different game locations. These factors are further analyzed through the lens of a spectrum of role-play spaces, which ranges from designed and themed role-play spaces to more natural and organic open areas. The study finds that the spatial affordances of Final Fantasy XIV enable players to create immersive, personal, and socially-driven role-play experiences. The aim is to create a framework for other researchers to use during their work.

Keywords

Final Fantasy XIV; spatial design; MMO; role-play; player creativity; location design; level design

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