Towards motivated agents: an implemented blueprint of a computational motivation theory in minecraft
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Master Thesis
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Abstract
If we want to understand why intelligent organisms move, we need to account for motivation. Artificial Intelligence provides a suitable approach for investigating motivation. Likewise, motivation is crucial for reaching Artificial General Intelligence. However, motives are still lacking in AI-models today. To investigate the general requirements of such a computational theory of motivation, multiple motivation theories are examined and compared. This is used to evaluate a promising computational theory of motivation that is under development for the MicroPsi cognitive architecture. To further develop and test the hypotheses of motivation theory it is implemented in an agent in the virtual world Minecraft. This provides a basis for research on motivated agents in virtual worlds.
Keywords
motivation, cognitive architecture, minecraft, agents, AGI, philosophy of mind