Formalizing Quest Systems for Analysis of Playability and Diversity
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Document Type
Master Thesis
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CC-BY-NC-ND
Abstract
In the paper a formalization of quest systems is given. On this formalization several algorithms can be used that provide game/quest designers with tools to analyze quest systems for playability and diversity. A case study has been performed to test whether the formalization is valid in the real world.
Keywords
Quest Systems, Quests, Diversity, Playability