A model-driven framework for educational game design
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Document Type
Master Thesis
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CC-BY-NC-ND
Abstract
We developed a web-based framework, which enables serious game designers to create the Game Design Document (GDD) of a game. By combining predefined menus along with non-predefined elements, this framework aims at facilitating designers to design the GDD faster, with more structure and with all the necessary element a GDD should have.
The contributions of this framework with respect to regular GDDs is that it offers a more agile method for developing the document, due to its semi-structured environment, which offers more flexibility than a structured environment and more rigour than free text. Additionally, it’s a model-driven environment, which means that its development is based on a conceptual model of educational serious games. Finally, it offers innovative features, like hyperlinks to connect objects from the database with free text, a progress page where the designer can keep track of each aspect of the document and structured menus that connect objects from the database between them.
Keywords
Game Design Document, Game Design Framework, Game Design