Of Stolen Boats and Antialiasing: Translating Rockstar's Video Game Grand Theft Auto V
Publication date
Authors
DOI
Document Type
Master Thesis
Metadata
Show full item recordCollections
License
CC-BY-NC-ND
Abstract
This thesis discusses the translation problems that arise when translating video games, and specifically the PC version of Grand Theft Auto V. The thesis supplies a theoretical framework and context of the scene and supplements this with examples of translation problems in video games from all over the world. The source texts are then analysed using Nord's (1997) model. Lastly, an annotated translation of said source texts is included.
Keywords
Grand Theft Auto; V; Translation; Video Game; Game; GTA; Video Game Translation;